Another year. Another Tokyo Game Show. What could be easily dismissed as a routine industry affair may in fact be more than it seems. After all, the Overfiend is in the details: A currency spiraling wildly out of control. A rapidly aging population. A parliamentary government teetering towards collapse. Techno-globalization giving way to partisan ideologies of nationalism and wholly countervailing apathy. The dissociative undercurrents rumbling beneath this Doomed Megalopolis are the canonical makings of great anime – but it’s too expensive to produce here, so they’ll just outsource it to Korea. Nevertheless, this pre-apocalyptic narrative will not go without requisite human tragedy. It won’t look like August 6, 1945. Nor September 11. Or even June 8. Perhaps April 20. But rest assured there will be no trench coats. Japan’s Columbine will not look like The Matrix; instead it will look like ぎゃる☆がん
20100914
20100906
A perfect circle
To celebrate the toiling work of average Americans, a similar breed of laborers indentured themselves this weekend to a roughly analogous form of servitude: Gamerscore boosting. Desperate mouths began to water as EPIC tweeted with calm Pavlovian confidence to announce the 25x XP event. The anticipation built. The cavorting began. I pulled out my Android phone to document.
Beyond mere emergent gameplay, I have born witness to post-modern multi-spatial communication with integrated ambient industrial aural exploration. Now is the time on Sprockets when we dance.
20100902
The dead, they are a-risin'

Having already run dry the well of popular western fixations – zombie outbreaks and material consumption – Capcom needed two fresh and similarly intertwined themes with which to mask the aging and conspicuously unchanged mechanics of its original 2006 title. As it turns out, the recipe is simple and gluten-rich.

You don’t got it, dude.
20100101
NEW! From the Makers of Games Journalism
Yes, it’s a magazine. If exp. can be faulted for prolonging the death throes of Old Media, only can its non-transformative format be sighted. Indeed, limited by the very nature of physical publication and distribution, exp. cannot act as a dynamic force to affect swift change in the same way as a Tweet, Digg, foursquare check-in, or other network-synergized tidbit of communication. This fundamental problem aside, exp. exemplifies the kind of bold sea change so desperately lusted by the world of publishing. Anyone who is comprehending of exp. is undoubtedly cognizant of the fallacy that has come to be known as the Information Economy. These individuals correctly understand this Economy to be not one of coherent Information, but of perpetually singular Ideas. From the transformational force of Twitter to the more traditional badge of Barack Obama's latest greatest achievement, this theory of an Idea Politic has been all but validated within the socio-media sphere. exp., too, makes great strides to bypass the diversions inherent in substantive discourse. And in doing so it maneuvers the parallel hurdle of Content, the vaunted and ultimately perfunctory commodity of modern media whim. Rather, exp. breaks bold new ground by providing no Content at all. Try it - you have absolutely nothing to gain. But most importantly, you have absolutely nothing to lose.
(except $5, which you can dispatch with here: http://expdot.com/shop/)
20090920
Into the Light








20090914
Gaming's Junk Bonds Beat the Street
It was northern California in the cool, early fall and we had been at war in Iraq for years. The bright protest marches – which had begun in self congratulation at City Hall and ended in heirloom produce and unpasteurized chèvre at the Ferry Plaza Farmers Market – had faded from memory, and a great many people who might in another era have cared about illegal foreign wars or grave threats to civil liberties had been outraged into apathy by the unrelenting malevolent ineptitude of their government and had again become preoccupied with their live-work loft spaces and the vesting schedules of options and how best to “monetize eyeballs.” Then suddenly a new Opportunity Crisis presented itself: Lehman was dead. Stocks plummeted. The game had changed. But ever so curiously, one commodity stood not tall nor proud, but unscathed nonetheless.
Wan Chai Connection. If Moody’s rated games, this Sega Saturn launch title would be “junk.” The Japanese secondary market has bestowed it with an analogous de facto-official rating of gomi; trash. For ten years I have tracked its resale value in Akiba secondhand shops and online auctions. The results are curious to say the least. But first, let’s have a look at the stock value of Lehman Brothers (LEH)

Now Wan Chai Connection.

Prices, averaged to the nearest one hundred yen, show a distinct upward trend. In a period which Wall Street has lost 5% of its value, Wan Chai has gained 16%. I don’t foresee Berkshire Hathaway looking to get in on this action; bargain bin Japanese gaming miscellany is not an area of sound Buffetological investment principal. That said, these data offer a compelling window into the dynamic future of the games industry as a whole, in which – luckily – I am fully invested.
Note: in the interest of full disclosure I am required to state that the above pictured copies of Wan Chai Connection are my own personal holdings.
20090909
20090819
20090803
Hindsight, 20/20, et al.

"Av barn og fulle folk får ein høyre sanninga."
I don’t know what that means, but I thought I should open with another quotation.
Also like my last post, SNK is the matter of the day. This time, gadabout gadfly Jeremy Parish offers a glimpse back at the Neo Geo Pocket Color, SNK’s well intentioned but ill fated handheld turned failed yakuza investment. Though flawed, Parish’s account of the system’s turbulent lifecycle offers a good read. I would be remiss not to don my own pair of rose colored glasses with which to fondly remember the many hours I spent with Match of The Millennium on my own beloved ‘Pocket. Though frankly the software library offered little of interest beyond that clash of the fighting franchises, SNK’s NGPC remains a curious blip on the radar of gaming’s past.
20090724
Pervasive Crisis of Authority XII

So states a disclaimer in King of Fighters XII, the latest installment of SNK's venerable fighting series. As a fan since the series' inception, my anticipation was piqued by news of SNK's plans to revitalize the stalwart fighting franchise. How does this offering fare? At a time when the industry strives to break new ground in the evolution of gaming as a transcendent narrative medium, SNK stands firmly with one foot planted in the past. Like its ancient videogame ancestors, KOF XII is devoid of any tangible plot. Indeed, SNK went back to the drawing board. They went so far back, in fact, that there is no narrative at all. The game's sole mode of play lacks a boss or ending of any kind. As Pac-Man demonstrated decades ago, there is no need for resolution if there is no story to begin with. SNK still believes in this philosophy, apparently; in KOF XII they simply lay out the gameplay in its most basic form and tell players to have at it. This would be an almost Zen-like design choice if not for the wonky play mechanics and dearth of play modes, unlockables, or anything else resembling a substantial experience. The visuals appear to have received the bulk of SNK's attention during development, but sadly it is too little, too late. For what purported to be a bold leap into high definition gaming, the visuals are pixilated and unrefined, offering a glimpse back in time rather than to the future. While leaving one foot in the past, KOF XII does in a way represent a step forward for SNK. Unfortunately, that step appears to have been aimed directly into the grave.
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